The Protector and Provider, The Nurturing Matriarch, The Blessed One
Greater Power of the Seven Heavens of Mount Celestia
Symbol: A cornucopia on a shield
Home Plane: Mount Celestia/Venya/Green Fields
Portfolio: Protection, bounty, halflings, children, security, leadership, wisdom, creation, family, tradition
Allies: Angharradh, Berronar Truesilver, Chauntea, Corellon Larethian, Garl Glittergold, Hathor. Helm, Moradin, Nephthys, Sharindlar, Shiallia, Torm, Tyr, the halfling pantheon
Foes: Bane (dead), Bhaal (dead), Cyric, Iyachtu Xvim, Talona, Talos and the gods of fury (Auril, Umberlee, Malar), the goblinkin pantheons, Urdlen
Core Worshipers: Halflings
Worshipers: Children, halflings, leaders, paladins, parents
Worhipers Alignments: LG, LN, NG
Domains: Animal, Community* (CD), Creation* (CD), Good, Law, Mysticism* (CD), Plant, Protection.
Favored Weapon: Hornblade (+5 lawful defending speed short sword)
Description: Yondalla (yon-dah-lah) created the halfling race in her own image, and it is due to her charming personality, friendly demeanor, curiosity, loyalty, and sense of mischief that halflings are among the best-tempered of the goodly races. As the matriarch of the halfling pantheon (and indeed the entire race), all halflings revere the Blessed One. Even those few who have rejected the traditional values of the hobniz respect Yondalla for her guidance of the race as a whole. Yondalla serves as an example to all her people, espousing harmony among halflings, good relations with other races, and the strong defense when faced with the affronts of enemies. It is Yondalla’s wish that all her children are safe and prosperous, treat each other well, and live interesting, full lives. Yondalla is forgiving, slow to anger, and kind, but when her charges become threatened she acts with bravery and ferocity that has gained the respect of even her most warlike godly contemporaries. Yondalla knows that her race represents a truly good creation, and does anything within the boundaries of honor to nurture and protect it.
Yondalla appears as a strong female halfling, with a proud bearing. She dresses in green, yellow, and brown, and always carries a shield.
Dogma: Over the millennia, Yondalla has cultivated strong relationships with Garl Glittergold, Corellon Larethian, and Moradin, and generally can count on their support for her positions. Though her love for her halfling subject knows few limits, she holds even greater admiration for her fellow members of the halfling pantheon, sometimes known as Yondalla’s Children. Though the Blessed One is content to ignore those evil deities who do not threaten her “families” (mortal or divine), she holds deep grudges against certain evil deities who have crossed her in the past. Such beings include Bane, Cyric, Talona, Talos, and the Deities of Fury.
Clergy and Temples
Clerics of the Protector and Provider pray for spells in the morning. Though organized common rituals and celebrations are rare, most halfling communities hold periodic gatherings in which clerics of the Blessed One minister to the public. Even non-halfings are invited to take part in the festivals that follow these congregations, which often involve a tour through the local enclave that gives village elders the opportunity to share locale lore with the young folk and visitors, strengthening the sense of community. Clerics offer even secular guidance to their communities, often acting in important government roles. Clerics of Yondalla rarely multiclass, though some few with a militant bent decide to become paladins
Cleric Training: Yondalla’s clerics train new followers by borrowing a wagon from a halfling caravan, then “borrowing” the would-be clerics from their families for a month or two. The cleric and her disciples then wander the back roads of the land, seeking sights that none of the pilgrims-teacher and students alike have ever seen before.
Quests: The safety of the hauling people is Yondalla’s first concern, but she’s eager to chart new territory for halfling caravans to visit. Her followers act as guards and guides for caravans and trading companies, capture the raiders that plague the highways. and lead expeditions to unexplored lands.
Prayers: Yondalla’s prayers are models of understatement. A prayer for healing might begin, “I am in such fine health, yet…” and a prayer for intercession might begin, “A minor annoyance is visited upon me…”
Temples: Yondalla’s temples are gathering places for the halting population, which is otherwise seminomadic. They’re storehouses of food, weapons, and everything else needed to equip a caravan for a long journey. They’ll help a halfling in need, and her non-halfling friends as well, if they seem trustworthy.
Perhaps surprisingly, Yondalla’s clerics build few temples. Worship of the Nurturing Matriarch is so ingrained into nearly every aspect of halfling society that the hobniz treat the idea of specific services to their goddess once a tenday with bemused dismissal. This isn’t to suggest halflings have a theocratic culture, but rather that Yondalla (and by extension, her clergy) presents through her actions (as interpreted through stories taught to all halflings in their youth) the values of a halfling should embrace to live life to its fullest and to benefit the community, namely: acceptance, community, love, gaiety, curiosity, loyalty, diplomacy, tradition, and a well-developed sense of mischief. The fact that many members of the clergy double as community leaders reinforces the influence of Yondalla’s credo upon halfling society.
Rites: Yondalla’s rites center around family and community, with weddings having particularly elaborate and joyous ceremonies. When a halting caravan pulls into a town near harvest time, it’s a sure her that Yondalla’s worshipers plan to hold a carnival-like Pageant of the First Fruit.
Herald and Allies: Yondalla uses an 18-HD trumpet archon that resembles a halfl ing as her herald. Allies are hound archons, astral devas, and planetars.
Relics: Cornucopia of the needful, map of unseen land.