The Witch Goddess, the Dark-Eyed Lady, the Ruby Sorceress, the Stern Lady, the Taker, Death’s Guardian
Intermediate Power of the Infernal Battlefield of Acheron
Symbol: A red skull, sometimes wreathed in flame
Home Plane: Acheron/Tintibulus (Patterned Web) and Ocanthus (Cabal Macabre)
Alignment: Lawful Neutral (LE)
Portfolio: Death, magic, vanity, law
Allies: Boccob, Fortubo, Lendor, Osprem
Foes: Beltar, Dalt, Llerg, Norebo, Phaulkon, Phyton, Vatun
Core Worshippers: Humans, Suel
Worshipers: Necromancers, wizards
Cleric Alignments: LN, LE, N, NE
Domains: Domination* (CD), Inquisition* (CD), Death, Law, Magic, Mind* (CD), Repose* (Ss).
Favored Weapon(s): Discretion (+5 lawful ghost touch keen dagger)
Special Notes: LN clerics must be more proficient at wielding negative energy; thus they convert to inflict spells and rebuke or command undead. Divine spellcasters may not restore a weak or chaotic being to life without gaining the permission of Wee Jas (via a commune or similar spell, DM decides the response). Likewise, they many not command chaotic undead without Wee Jas’ permission; they can rebuke chaotic undead without permission though. Failure to abide by these restrictions is considered a gross violation of the code of conduct.
Description: Wee Jas (WEE jas), deity of death and magic, is portrayed as a stunning woman dressed in a beautiful gown, wearing some piece of jewelry with a skull motif. She promotes the utilization of spells and magic items (though many of her Suel followers insist she favors the creation of such things). She gained her death aspect when the survivors of the Rain of Colorless Fire looked to their goddess of magic for assurance that the dead were being escorted to the afterworld. Wee Jas protects a departing Suel soul on its way to the afterlife, and the clerics of Wee Jas are greatly respected because of this. Her allies are the lawful Suel gods while the chaotic ones are her enemies (except Norebo, who is her lover despite their philosophical differences). Her love affair is supposedly secret, although word of it has spread to the rest of the pantheon and even to her followers. It is rumored that the divine couples first argument caused the southern Crystalmists to erupt in flames, earning their current name, the Hellfurnaces. She respects Boccob, but the two do not have an alliance, dislikes the beauty goddess Myhriss, and ignores most other deities. Wee Jas is a demanding deity who expects obedience from her followers. Her symbol is a red skull, sometimes in front of a fireball.
Dogma: Wee Jas promotes using spells and magic items (though many of her followers insist she favors the creation of such things).
“Magic is the key to all things. Understanding, personal power, security, order, and control over fate come with the study of magic. Respect those who came before you, left their knowledge, and died to make room for you; there will come a time when your life is over and those who come after will honor your learning and your memory.”
Worshipped mainly by wizards (and especially necromancers) across the Flanaess, the Scarltet Brotherhood venerates her for her magical power, her death aspect, and her belief in a strict order in all things. The common people of the Brotherhood believe that Wee Jas protects a departing soul on its way to the afterlife, and the priests of Wee Jas are greatly respected because of this. Note that she is a protector of the departing soul, not the body; therefore she does allow use of spells such as animate dead. She is supportive of wizards who wish to become liches—a long-lasting and worthwhile use of magical power.
Wee Jas does not tolerate insurrection in her mortal or immortal followers and is nearly as strict as those she associates with; her inclination is more to punish those who fail her than to praise those who succeed, and her punishments can be harsh. Thus, she is loosely allied with all the lawful Suel gods and hostile to the chaotic ones. She largely ignores gods from the Oeridian and Flan pantheons, although she dislikes Myhriss for her status as goddess of beauty.
The only exception to her antipathy of the chaotic Suel gods is Norebo; she is madly attracted to him despite his alignment. Their love affair is supposedly secret, although word of it has spread to the rest of the pantheon and even to their worshippers. It is rumored that the divine couples’ first argument caused the southern Crystalmists to erupt in flames, earning their current name, the Hellfurnaces. The churches of Norebo and Wee Jas tolerate each other, although outright conflicts are not unknown.
When Wee Jas manifests on Oerth, she normally does so thorugh gems, skulls or magical items. Gems might become as bright as a light spell or darken to inky blackness to show her favor or disfavor, or to attract attention to something she wishes seen. Decorative or actual skulls might speak as if under the influence of a magic mouth spell, and magical items might float, dance, or activate their powers. If extremely displeased or taking action to defend a favored worshipper, the target of her wrath might be attacked by an animated skull. She may also animate any statue and speak through it or cause it to attack as a stone golem.
The Church of Wee Jas
Churches to Wee Jas are uncommon outside of the Scarlet Brotherhood. Within the Brotherhood lands, a beautiful temple to the goddess is erected in every major city. The temple is always built much like a mages’ tower, and is often guarded by charmed monsters and slaves. The temples are decorated with artful statuary and unobtrusive skull motifs; they often store lore and records of local law, so each temple has an extensive library. A few have permanent magical fires burning atop the highest point of the temple.
The followers of Wee Jas are collectively known as the Jasdin (JASS-a-din). The only title the clerics and specialty priests assume is “magus” at 9th level, although the greatest priest of a temple is usually known as “high magus” to represent her rank. Wee Jas is a demanding deity who expects obedience from her followers. She reminds them that death is inevitable, but she promises that their learning and memory will be honored by those who come after.
Clergy and Temples
Wee Jas’s priesthood has a strict hierarchy. Her clerics are known for their discipline and obedience to their superiors. Clerics of Wee Jas arbitrate disputes, give advice on magic, investigate magical curiosities, create magic items, and administer funerals. Clerics of lower level are expected to defer to ones of higher level at all times. They wear black or gray robes.
Clerics of Wee Jas arbitrate disputes, give advice on magic, investigate magical curiosities, create magic items, and administer funerals. The more powerful clerics use their magic to fortify their temple and city. Clerics of lower level are expected to defer to ones of higher level at all times. Her clerics must get her permission before restoring a weak or chaotic being to life.
Cleric Training: Wee Jas trains her clerics in academic fashion. offering classroom instruction punctuated by increasingly difficult examinations. Her academies are not unlike boarding schools, where small infractions of grooming and uniform regulations are punished with a system of demerits.
Quests: The followers of Wee Jas are fascinated with magic, especially magic that breaks the boundary between death and life. Rebuilding a plundered tomb, resurrecting an ancient sage, and braving Limbo to ask questions of a long dead wizard are the sorts of quests the Ruby Goddess sponsors.
Prayers: More so than most deities, Wee Jas venerates a series of deceased “honored ancestors.” Worshipers rarely speak of the will of Wee Jas, instead attributing commandments to ancestors such as “Yag the Many-Eyed Traveler says…” or “Grant me the calm of Queen Ochtho XI V…”
Temples: Wee Jas’s temples are covered with funerary trappings, and many have shrines and catacombs where powerful spellcasters are buried-sometimes with a spellbook, staff, or magic regalia. They also contain extensive libraries of arcane lore and large collections of items that once belonged to great wizards from past eras. The Wee Jas clergy casts spells on behalf of anyone not obviously opposed to Wee Jas’s alignment or agenda, but they often demand service or information in addition to a donation to their church.
Temples to Wee Jas are few and far between, but she counts many powerful sorcerers and wizards (especially necromancers) among her worshipers. Her temples are built like mage towers and are often guarded by charmed monsters. Most of her temples are located in or near graveyards or catacombs, and they always contain crypts where powerful wizards are buried. The temples are decorated with artful statuary and unobtrusive skull motifs and often store arcane lore, large collections of items that once belonged to great wizards from past eras and records of local law, so each temple has an extensive library. A few even have permanent magical fires burning atop the highest point of the temple.
Rites: Funerals are obviously important rites to Wee Jas followers; in addition, many followers have monthly Rites of Accumulated Lore, where clergy or lay leaders read aloud from musty tomes about magic, ancient history, or other esoteric topics.
Holy Days/Important Ceremonies: Nights when a moon is waxing are holy nights to Wee Jas. —they represent the heavens showing their beauty, but not so much as to anger the vain goddess. Great magical fires are lit on certain of theses nights, with illusion magic creating images of her. Coldeven 4th (when both moons are waxing) is called the Goddess’ Blush by her followers; on this night, the most valuable piece of jewelry discovered in the previous year is sacrificed to her in a great magical fire.
Major Centers of Worship: Hesuel Ilshar
Priestly Vestments: Ceremonial garb includes layered full-length robes, alternating grey and black. The robes always have hoods but are normally drawn back to reveal the wearer’s head, which is normally adorned in jewelry. Other jewelry showing skulls and gems are worn on the arms and neck, and they carry ornate staves.
Adventuring Garb: Adventuring clerics wear gray or black robes, adorning them with runes or jewelry as they see fit.
Herald and Allies: An 18th-level githzerai sorcerer is a common herald for Wee Jas. Allies are formian taskmasters, formian myrmarchs, and horned devils.
Relics: Ruby blade, scrolls of uncertain provenance