The Hopping Prophet, Hammer of Demihumans
Portfolio: Amphibians, Bigotry, Self Deception
Symbol: A grey toad
Home Plane: Prime Material Plane
Aliases: Wug’gi (bullywugs), Krabek (grung), Suujok (grippli)
Alignment: Lawful neutral (LE)
Domain Name: Prime Material/The Sacred Polystery
Domains: Animal, Law, Purification* (CD), War.
Foes: Zagyg, Trithereon, Corellon Larethian, Moradin Soulforge, Garl Glittergold, Yondalla the Provider, Beltar, Lolth
Favored Weapon(s): Glaive (m) or guisarme (m)
Core Worshippers: Humans and Bullywugs and Amphibian Races Only
Worshipers Alignment: LN, N, LE, NE, CE
Special Notes: Only humans and amphibian races are permitted as followers of Wastri. PCs may never worship him.
Description: Wastri (WAH-stree) is a violent proponent of human supremacy, causing many to believe he has ties to the Scarlet Brotherhood. Wearing clothes of gray and yellow, Wastri uses his great glaive-guisarme, Skewer of the Impure, to impale his favorite targets: dwarves, gnomes, and halflings. He looks like a human with toad features, and is accompanied by gray-clad followers and giant toads. Living in the Vast Swamp, he is amiable to any human god save Zagyg, whose mortal self once trapped him in a magical prison. His symbol is a gray toad. The fact that he dislikes nonhuman races, yet is only barely human himself, is an irony lost on the godling. “Humans are superior to all other races. Ores, goblins, bullywugs, and such are sufficient to serve humans, but creatures such as elves, dwarves, gnomes, and halflings deserve only death. Those who disagree with you are wrong and must be convinced of their error, with a weapon if need be. Those who live in the water and on land deserve respect, for having a refuge when one of your realms becomes too dangerous is clever and resourceful.” Wastri’s clerics preach the superiority of humankind, seek out enclaves of inferiors to slay, and search for new species of amphibians to collect and study. Their bodies are gradually altered by Wastri’s presence, and the most powerful clerics become less human and more toadlike with time. They raise, tame, and train amphibians, favoring toads; some sell poisonous toads to wizards, alchemists, and assassins. His clerics serve as intermediaries to the many bullywug tribes that revere him.
Wastri (WAS-tree) is a minor deity of unknown origin, and among humans is worshipped by slavers, certain monastic orders, and those who have a hatred of demihumans. It is he who preaches the ultimate superiority of mankind, at the expense of humanoids and demi-humans. In religious depictions, Wastri is typically portrayed in a manner similar to his avatar form.
History: Although the origin of Wastri is shrouded in mystery and rumor, some things have come to light within the past decade. This information is only known to a privileged few, and was revealed by a high ranking member of the Scarlet Brotherhood. It seems Wastri once belonged to the now infamous and secretive organization sometime in the early 6th century CY Although not overly bright, Wastri lacked little in ambition and discipline, and progressed through the ranks of the monastic order to assume some noteworthy status, but certainly nothing extraordinary. This changed as of Fireseek 546 CY, however, when Wastri returned from an expedition into the Vast Swamp after several years absence. Standing at the gates of Kro Terlep, he stood at the head of a large contingent of bullywugs, grung, and other batrachian creatures, in addition to some humans.
Reading edicts from a thick tome of malign nature, the physically mutated Wastri preached his now familiar dogma to the Brotherhood and finished by proclaiming himself the savior and guide of the not only the Suel, but of the whole human race. He then called upon the Father of Obedience to step down as head of the Brotherhood and for all human citizens of Kro Terlep to join him or perish. The Father of Obedience realized the threat to the Brotherhood that Wastri presented and he acted quickly. Proclaiming Wastri a traitor and heretic, he sentenced him, and any who would join him, to death. A clash between the Brotherhood and the forces of Wastri ensued, and pitched battle raged in Kro Terlep and the surrounding areas for nearly a month. In the end Wastri was forced off of the Tilvanot Highlands, and he and those followers who still lived descended into the depths of the Vast Swamp to establish the temple complex known as the Sacred Polystery, which was finished a few years later.
Wastri is in the infancy of his immortal status, having ascended to full demipower status sometime in the early 570’s CY It is known that Wastri was one of the nine demipowers imprisoned beneath the Tower of Magic by another fellow demipower, Zagyg the Mad. Based upon what is known of this incident, it is speculated that when he was liberated through means unknown, only then did Wastri emerge as a true demipower. Before this, it is assumed that Wastri was only a powerful mortal, or at most a quasi-diety. After his release, Wastri fled back to the Vast Swamp to reorganize his followers and begin to plot revenge on Zagyg. Of course, the fact that the Mad Archmage was partially responsible for Wastri’s new found power meant little to the Hammer of Demihumans; someone would pay for his outrageous imprisonment, and over the years the city that Zagyg built, the Free City of Greyhawk, has suffered in his stead.
Wastri has been active in the few decades since his emergence from the ruins of Castle Greyhawk; He has expanded his “congregation” and is worshipped by the bullywugs as Wug’gi, a bizarre frog god, who encourages the bullywugs destructive behavior; Wastri also serves as the chief diety of the monotheistic grung in the form of Krabek, who is portrayed as a large female grung, and Suujok among the grippli, who is a small female frog-like diety. Other dieties in the grippli pantheon include an evil snake god (Beltar) and spider goddess ( Lolth).It is important to note that these humanoids do not associate Wastri, the human diety, with their own dieties; this would not sit well with the grippli and the bullywugs.
Wastri has no real allies, but in the short span as a demipower he has made some powerful enemies. The heads of the demihuman pantheons all oppose Wastri, though collectively they do not consider him a serious threat to the survival of any of the demihuman races in the Flanaess; Wastri simply possesses neither the power or resources to enact his agenda of genocide on a large scale. Among the human powers, Trithereon is the most active in opposing the doings and tenets of the Hopping Prophet and encourages his clergy to actively remove the presence of the clergy of Wastri through either coercion or force. Anyone remotely associated with Zagyg is subject to death, including all the residents of the Free City of Greyhawk. It is unknown whether Zagyg reciprocates this antipathy, but sentiment among religious scholars holds that it is unlikely. Lastly, Wastri has a growing mutual antipathy with Beltar and especially Lolth. Wastri has no love of demihumans, including those of the Underdark, and has no respect for Lolth. The differences with Beltar may stem from the Suel pantheons division over Law and Chaos, and relations between the two are also not helped by the fact that both powers take affronts to themselves and their followers very personally.
Wastri’s Avatar (Monk 20, Thief 10)
Wastri can often be found roaming the Vast Swamp in and around the Sacred Polystery, hunting down any demihumans unfortunate enough to cross his path. Wastri’s primary avatar form is known as the Hopping Prophet. He appears as a well built, if not oddly proportioned, bald male that has somehow mutated to become both less and more than human. He has a hunched gait, bulging eyes, and splotched skin, in addition to a plethora of warts. Wastri dresses in parti-colored clothing of gray and dull yellow, wearing no armor, relying on his speed and evasive agility instead. He is unmistakable due to his batrachian features and odd gait, a repulsive being with an odd croaking voice to match. Still, he can move quickly enough and hop for considerable distance with ease and accuracy.
The other avatar form of Wastri is that of a massive gray toad, well over 10’ in length. This form has been referred to as the Gray Maw, by a fortunate soul who was lucky enough to escape after seeing it. In either form, Wastri can cast spells from any sphere, though he is highly unlikely to cast any spells while rampaging as the Gray Maw.
Wastri has somehow mutated to become both less and more than human. He is unmistakable due to his batrachian features and odd gait. Yet he can move quickly enough and hop for considerable distance with ease and accuracy. He wears no armor, relying on his speed and evasive agility. Wastri dresses in parti-colored clothing of gray and dull yellow. Wastri is renowned for his great glaive-guisarme, a pole arm with which he harries his prey, especially loving to catch small demi-humans on its long end spike.
Wastri, like most deities in the Flanaess, keeps his direct interactions with mortals limited, and therefore his avatar is not found outside the Vast Swamp. (Indeed, it is unknown whether Wastri has ventured in avatar form outside of the Vast Swamp since his liberation in 570 CY) Therefore, his priests and others are more likely to encounter his manifestations, which most often are a chorus of croaking frogs, which indicates displeasure or failure, or sometimes a small gray toad, which may lead the priest somewhere or simply vanish. The most common manifestation, though, is a glowing red glaive-guisarme in the likeness of Vaktra, which may point a certain direction and then disappear, leading the priest on. Rarely, the manifestation may move towards the weapon of the priest and merge with it; the weapon then either shatters (indicating displeasure, obviously), or begins to glow with a red enchantment, which then fades in a few rounds. Such a weapon will then be permanently under the effect of an enchanted glaive spell, as if cast by the wielder.
Under usual circumstances Wastri is always accompanied by his " Immaculate Image" (a High Priest/Master), three “Greater Servants” (High Priests of various levels) and a pair of huge toads.
At the Sacred Polystery, the Hopping Prophet has scores of “Hopefuls” – those attempting to become his clerics. There are also dozens of " Lesser Servants" – Acolytes, Adepts, Priests and Curates. Hopefuls are dun clad. Lesser Servants are robed in gray. All help to breed and maintain superior toads. It is rumored that some of these monsters appear remarkably human, just as some of Wastri’s followers appear toad-like. All of these clerics can speak with amphibians as well.
Worship of Wastri is not common, although it has supposedly spread to the Hool Marshes and possibly elsewhere. Ceremonies honoring Wastri involve sacrifices, strange musical instruments, and croaking chants. All places of worship are dim, dark, and chilly. The credo of human superiority and exaction of rights and duties are always stressed.