The Destroyer, the Rapacious, the King Eater
Lesser Power of the Infinite Layers of the Abyss
Symbol: A taloned claw
Home Plane: Abyss/524th layer (Shatterstone)
Alignment: Chaotic Evil
Portfolio: Ogres, Combat, Greed, Destruction, Aggression, Frenzy, Trolls
Core Worshipers: Giants
Worshipers: Ogres and Trolls
Cleric Alignments: CE, NE
Domains: Chaos, Destruction, Evil, Greed* (Dr), Madness* (CD), Strength.
Favored Weapon: +1 mighty cleaving greatclub
Description: Vaprak has a humanoid form colored a horrid mottled brown and green. He has an elemental, savage quality that endears him to ogres and trolls. Vaprak holds the other giantish gods in awe and respect, however, and fears that his race may abandon him to worship them. He is not a planner or a thinker; he merely destroys, ferociously, as quickly as he can, urging his followers to do the same.
Dogma: Vaprak urges his followers to combat, aggression, and frenzy; his own fears help fuel his anxiousness that they keep themselves busy.
Relationships: Vaprak is an enemy of the giant pantheon led by Annam. One legend says that a vastly tall, hideous ogress disguised herself in order to seduce Annam, and that Vaprak was the result of this deceitful coupling. Vaprak himself has three sons: Anori (or Agmori), Hakuni, and Muaj, who are believed to have sired the three races of ogre magi.
Realm: Vaprak makes his home in Shatterstone, the 524th layer of the Abyss. There, he dwells in a pitiful cave at the base of a great cliff.
Clergy: Vaprak’s priests wear blood red plate mail and war helms. They must be ferocious and constantly on the look out for opportunities to fight. They must devour all they can, but remain physically fit. They often exercise by ritually bashing one another with clubs, which helps determine rank in their violent society. Vaprak’s favored weapon is the greatclub.
Temples: Vaprak is worshipped in the lairs of ogres and trolls. A cult of Vaprak beneath Castle Greyhawk was long at war with a cult of Nerull.
Rituals: One curious rite practiced among the ogres of one tribe is the “Six Day Night,” where ambitious tribesmen demonstrate their loyalty to Vaprak and their tribal leader by being placed in a dark cavern for six days with no food and only a small amount of water. If the initiate survives this ordeal, his status is greatly increased.