Oeridian god of seas, sea life, salt, sea weather and navigation
The Storm Lord, the Sailor of Sea and Sky
Intermediate power of Limbo
Portfolio: Seas, Sea Life, Salt, Sea Weather, Navigation
Symbol: A gold and coral trident above or piercing a cresting wave.
Alignment: Chaotic neutral
Domains: Animal, Chaos, Luck, Travel, Water, Weather* (CD).
Favored Weapon: Trident (m)
Special Notes: Divine spellcasters can produce fresh or salt water when casting the spell create water. They make their holy water from salt water as well.
Description: Procan (PROH-kan) is the father of the Oeridian wind gods (Atroa, Sotillion, Telchur, and Wenta) and the sky-god Velnius. He usually ignores other gods save those who rival his control of the sea (Osprem and Xerbo). Typically worshiped for his aquatic aspect, a few inland peoples revere him as a weather god. He is greedy, tempestuous, and mercurial, rarely keeping the same mood for more than an hour. His trident Undertow is made of coral and gold and finds sunken treasure; this weapon over a cresting wave is his holy symbol. “The seas and skies are ever-changing and unpredictable. The waters that blanket the earth are deep and unknowable, and their waves can pull down any ship not guided by Procan. He must be honored so that one can avoid his fury in the greatest storms and reap the bounties of the deep blue waters. Life came from the sea and to the sea all life will return.” Clerics of Procan avoid complexities in life (the faith itself has few rituals) and usually live on or near the sea, attending to those who earn their livelihood on the seas. They are considered good luck on sea voyages, and are often hired by captains, or choose to pilot their own vessels. They may be leaders or enemies of pirates. Holy water is made from salt water; their create water cantrips may create fresh or salty water.
Procan is the Power of the seas and oceans, weather, and navigation. He is portrayed as a muscular, large man with blue-green skin and hair and golden eyes, armed with a great spear from which hangs fronds of seaweed. Procan is stormy and impulsive, prone to fits of temper, and is ever greedy for treasure, hoarding that which falls to the sea bed and jealous of the pearls and wonders of his own domain.
Fisherfolk and sailors seek to placate Procan. Small shrines to the Power are found in ports of any size. He has few worshipers, concentrated among those who live most of their lives at sea. Some sentient aquatic creatures worship Procan.
Services to Procan are always close to or upon the sea. They include offerings of gold or pearls cast into the waters, eating of fish and bread, and prayers for safe sea travel.
Dogma: The seas and skies are ever changing and unpredictable. The waters that blanket the earth are deep and unknowable, and their waves can pull down any ship not guided by Procan. He must be honoured so that one can avoid his fury in the greatest storms and reap the bounties of the deep blue waters. Life came from the sea and to the sea all life will return.
This priesthood is a simple, everyday sort, attentive to the lives of those who must earn their living on the seas. They eschew formal ritual and dress simply. It is considered good fortune by seamen to have a priest of Procan aboard ship!