The Daredevil, The Lord of Peril, The Menace of Destiny, God of Gambles
Lesser Power of the Outlands
Portfolio: luck, gambling, risks
Alignment: Chaotic Neutral
Domain Name: Outlands/ Fate’s Hazard
Domains: Chaos, Competition* (CD), Courage* (CW), Luck, Trickery.
Allies: Wee Jas, Dalt, Rudd, Vatun
Foes: St. Cuthbert, Pholtus, Kurell, Pyremius, Telchur, Ralishaz, any lawful deity
Symbol: A pair of 8-sided dice with a smiling mans face replacing the “one” on each dice
Favored Weapon(s): Dagger
Worshiper’s Alignment: Any non-lawful
Description: Norebo (noh-REE-boh) is one of the more popular Suel gods, known for his willingness to make a bet on anything and his fondness for dice games; his symbol (a pair of eight-sided dice) stems from this. He has been paired with most of the female members of his pantheon, but has been linked to Wee Jas for the past one thousand years despite their alignment differences. He particularly despises Ralishaz for giving gambling and risks a bad name. Norebo is shown as a man of average height, weight, and features, but can assume animal forms, especially when he wishes to be hidden. “Life is full of risks and gambling with fate is the only thing that makes life worth living. Owning property and life itself are fleeting things, and best be enjoyed while you have them.” His worship is popular in the barbarian lands and large cities, and donations to his temples (called Churches of the Big Gamble) are usually in the form of lost bets (as gambling operations are run on-site). Some patrons donate to his temple in the hopes of warding off thieves and assassins. Clerics of the Norebo are willing to make wagers on anything and are usually employed at least part of the time in a gambling house. Others wander the world to bring chance and elements of risk into people’s lives; they especially love bothering clerics and followers of rigid gods such as Allitur, Pholtus, and St. Cuthbert. Ceremonial garb includes brown or dark green robes.
Norebo (noh-REE-boh) is the patron Suel deity of luck, gambling and risks. His symbol is a pair of eight-sided dice with a smiling man’s face replacing the “one” on each die. He is worshiped most frequently in Suel-dominated areas and is very popular among thieves, gamblers, performers, explorers and casino owners.
Norebo is a very adventurous deity. There is nothing that he will not try regardless of the danger, the size of the feat or the seeming impossibility of it. If there is something to be conquered, Norebo will do it. He cares more about the risks involved in the “stunt” he attempts, than the wisdom in performing such an action. Being the deity of luck usually helps in these endeavors, but most other Powers consider him to be reckless and foolhardy. Norebo uses this perception to his advantage by propagating this belief and thereby winning even greater acclaim for his most recent “performance.” His relationship with Wee Jas has kept his detractors guessing for nearly 1,000 years. Most think he is trying to prove that opposites really do attract each other, or maybe he is risking it all for the most unattainable prize among the Suel pantheon, the love of the strict death goddess.
Other than Wee Jas, Norebo disdains all those that follow the path of law. He enjoys sticking his nose into the business of any lawful deity, regardless of their bent towards good, evil or neutrality, just to throw havoc into their plans. He takes the most enjoyment from harassing St. Cuthbert and Pholtus. Out of all the lawful deities of Oerth, these two are the most uptight in Norebo’s opinion. It is even rumored that the animosity between St. Cuthbert and Pholtus is the result of some elaborate scheme by Norebo to keep them off-balance so they do not join forces against the Lord of Peril’s interests or those of other deities that disdain law. Norebo has a long-standing feud with Kurell (lesser deity of jealousy, revenge, theft) over their shared area of concern, theft. Norebo, being the patron deity of thieves among the Suel, is jealously and relentlessly confronted by Kurell. But because of Norebo’s incredible luck, Kurell’s plans always end in disaster for him and merely fuel his desire for revenge against Norebo.
Norebo hates Ralishaz, Pyremius and Telchur for three very different reasons. He hates Ralishaz (intermediate deity of chance, ill luck, misfortune, insanity) because of the bad name he gives to gambling and risk-taking. Ralishaz’s ability to take all the fun out of living on the edge (and surviving) really bothers Norebo. He hates Pyremius (lesser deity of fire, poison, murder) because the Blazing Killer poisoned Norebo’s daughter, Ranet, and stole her fire portfolio. And he hates Telchur (lesser deity of winter, cold, north wind) because the Howl of the North imprisoned Norebo’s son Vatun in a secret demiplane over 700 years ago. Anytime Norebo can cause Ralishaz, Pyremius or Telchur a problem, he does so. Actually, most of the stunts and crazy risks Norebo takes are to cause problems for all these different deities and their followers.
Norebo does get along with a few deities however. Dalt (lesser god of portals, doors, enclosures, locks. keys) enjoys the company of his father Norebo, especially when he tries to thwart the Daredevil from gaining entry into some location. Most people would think this father / son relationship would be volatile, but Norebo loves a challenge, and Dalt is always looking to make a better lock. Also, Dalt and Norebo are working together to find a way to free Vatun from his imprisonment. With Norebo’s incredible luck and Dalt’s skill with doorways, these two have an excellent chance of freeing Vatun. Rudd (demigod of chance, good luck, skill) is also considered a friend. Norebo and Rudd like to see who can outdo the other by proving they are the luckiest, so a good spirited rivalry has blossomed. The lengths these two deities will go, to prove their point, are quite amazing.
Norebo will sometimes grant a boon of permanently increasing the dexterity of some reckless worshiper that has impressed him by completing an impossible feat. Even though Norebo rarely imparts this gift, it is still something that many devout followers strive to receive. Or he will punish a follower for some grievous transgression by permanently altering their dexterity for the worse. One such offense would be using magic to harm or kill a target that is incapacitated, like casting hold person and then slitting the held person’s throat. Norebo despises this behavior and will actively pursue any follower using such unsporting tactics. This is one of the few things that will bring the wrath of Norebo down upon a follower. This change is either a sign that the recipient is blessed or that they were cursed by the Menace of Destiny.
Norebo holds court in his realm in the Outlands called “Fate’s Hazard.” This realm is located near the gatetown of Glorium and the Plane of Ysgard. The center of the realm is a huge town of gambling halls and inns. There are numerous circus tents, open stable areas and fast moving rivers surrounding the town. The town is set into a valley with high-reaching peaks that many brave souls attempt to climb. There is no pass entering into the Realm; only by coming over the mountains can one reach the town. Regardless of accessibility, the petitioners in the town never want for food or other supplies. The shops are always full, as are the gambling halls. People from all over the multiverse come here to try their luck at the tables. Many a great fortune has been won by those that are brave or foolhardy enough to make the trek into and out of the realm.
Norebo usually appears as a man of average looks, weight, and height with common Suel features. His clothes are ordinary and drab, and his black cloak and gloves appear worn. In this form he can keep a close watch on his followers and how they conduct themselves in his “churches.” These garments actually help hide a very athletic build and the short sword, dagger and sling that are always at his side. Norebo also has the ability to polymorph himself into animal forms, so he can keep tabs on his followers in secret outside the “churches.