The Reaper, The Foe of All Good, Hater of Life, Bringer of Darkness, King of All Gloom, Reaper of Flesh
Greater Power of the Tarterian Depths of Carceri
Symbol: Skull and scythe
Home Plane: Carceri (The Crypt or Necromanteion)
Alignment: Neutral evil
Portfolio: Death, darkness, murder, underworld
Alias: Tharoth the Reaper
Allies: Faluzure, Incabulos and Hextor
Foes: Obad-Hai, Mellifleur
Core Worshipers: Humans, Flan
Worshipers: Necromancers, assassins, rogues, murderers
Cleric Alignments: CE, LE, NE
Domains: Cold* (CD, Fb), Death, Evil, Mysticism* (CD), Pestilence* (CD), Trickery, Winter* (Fb).
Favored Weapon: Lifecutter ( +5 brilliant energy keen speed scythe)
Description: The deity of death, Nerull (NEH-rul) is an ancient Flan god; few anywhere do not know and fear his name. His gaunt form resembles a mummified, nearly skeletal corpse. He is a rust-red skeletal being with thick, blackish-green hair, a cowl and cloak of rusty black, and eyes, teeth, and nails the color of poisonous verdigris. His red-veined, black sablewood staff Lifecutter forms a scythe-like blade of red force that slays anyone it touches. Fiends answer his call out of fear rather than loyalty, for he hates all life and is not above destroying servants out of displeasure or spite. His symbol is a skull and scythe. Of all other divine beings, the only one he tolerates is Incabulos whose gifts send many to his realm. He appears on the Prime Material Plane only during darkness.
Nerull is the patron of those who seek the greatest evil for their own enjoyment or gain.
“All are equal in Nerull’s cold realm. Every living thing is an affront to the Reaper, and every death brings a dark spark of joy to his long-dead heart. Those who pray to Nerull to appease him only attract his attention and their own doom. Those who kill in his name shall be rewarded.” (or so Nerull promises).
Clergy and Temples
Clerics of Nerull are secretive and solitary, since few sane people tolerate their presence. Except in the most evil lands, Nerull has no organized churches. With no overall hierarchy, individual churches work against each other at times. Still, the Reaper is feared across the lands. His clerics wear rust-red garb when not in disguise. All carry the skull and scythe either openly or cleverly hidden somewhere on their persons. Nerull’s clerics commit murders as offerings to their deity; when their actions are discovered, they flee their hiding places and move far away to carry out their evil deeds, appearing innocent while occasionally killing wayfarers on their long journey. Some take up the wandering life and put on innocent faces as they move from town to town, murdering a few people and then moving on.
Cleric Training: Some are obsessed with death, even as children, and those are potential recruits to the clergy of Nerull. All must survive the final initiation rite: being buried alive.
Among followers of the Old Faith, Nerull is also seen as a god of winter. Some are obsessed with death, even as children, and those are potential recruits to the clergy of Nerull. All must survive the final initiation rite: being buried alive.
Quests: Nerull’s followers desecrate ancient tombs looking for lost lore, establish cults to provide willing food for vampires, and raise undead armies to terrify the world of the living.
Prayers: Much of Nerull’s liturgy is spoken in the past tense, even if it hasn’t happened yet. For example, a cleric of Nerull might pray, “You granted me ultimate dominion over the dead…”
Temples: Nerull’s temples are generally secret places, even in lands where the Reaper is honored. They are generally hidden underground, often as parts of catacomb complexes and crawling with undead and others that spread or celebrate death, such as hags, fiends, and vargouilles. For unscrupulous adventurers who can stomach Nerull’s hatred of the living, they’re good places for “no questions asked” raise dead spells.
Rites: Nerull finds little worth celebrating, other than death. The number of different funeral rites Nerull has, depending on who died and how, is staggering.
Herald and Allies: Nerull uses a nightwalker as his herald on the Material Plane. Allies are shadow mastiffs, average salamanders, and cauchemar nightmares.
Relics: Censer of the last breath, tabard of the disembodied