The Many
Intermediate Power of the Windswept Depths of Pandemonium

Symbol: A red blood drop or a half-demon, half-boar mask
Home Plane: Pandemonium/Phlegethon (Citadel of Slaughter)
Alignment: Chaotic evil
Portfolio: Hate, envy, malice, panic, ugliness, slaughter
Alias: Ehlenestra
Superior: none
Allies: Kurell
Foes: Hextor
Core Worshipers: Humans, Oeridians
Worshipers: Barbarians, fighters, rogues, looters, outlaws
Cleric Alignments: CE, CN, NE
Domains: Chaos, Evil, Greed* (Dr), Madness* (CD), Mysticism* (CD), Trickery, War.
Favored Weapon: Agony (+ 5 unholy chaotic frightful morningstar)

Description:The deity of slaughter, Erythnul (eh-RITH-nul) is the undisciplined counterpart to Hextor, possibly predating him and losing worshipers to his ordered and intelligent rival. This Oeridian god is a terrible sight to behold. He usually appears as a human with mottled and ruddy skin, almost as though blood oozes from his pores. He has a brutally strong build with knotted muscles and a blocky frame, and a great two-handed morningstar that is pierced to cause a fear-inducing shriek when he swings it. His title comes from his mutable form in battle, as his features change between human, gnoll, bugbear, ogre, and troll, and his spilled blood becomes an allied creature of like type. His symbol is a red blood drop or a hideous mask.

Erythnul is a brutal deity who delights in panic and slaughter. In civilized lands, his followers (including evil fighters, barbarians, and rogues) form small, criminal cults. In savage lands, evil barbarians, gnolls, bugbears, ogres, and trolls commonly worship him. Erythnul admonishes his followers to shed blood for its own sake, to covet what is not theirs, and to destroy anyone who would deny them anything. He further urges them to bring ugliness and strife to pleasant locales.

“Destroy anyone who would take what is yours away from you. Covet that which you do not own. Blessed is he who can take something from a rival. Maim those you cannot destroy, and cause fear in the hearts that you cannot maim. Bloodshed for its own sake is reason enough, and if you can shed the blood of a hated enemy, so much the better. When Erythnul’s gift of blood rage comes upon you, be sure to use it well.”

To take something away from someone else—especially from a rival—is an exalted act in Erythnul’s eyes. Foes who cannot be killed should be maimed, and that which cannot be stolen should be destroyed.

Clergy and Temples
Erythnul’s clerics favor rust red or bloodstained garments. They are cruel, sadistic, and hateful. They maintain a low profile in most civilized lands. In savage areas, members of the priesthood are known as bullies and murderous tyrants. They love to deface beautiful things and to disfigure attractive people. They foment rebellion, murder, and riots in civilized areas, lead troops of bandits, raiders, or nonhumans, and commit murder when they grow bored. They deface beautiful things and disfigure attractive people for fun. They aren’t above betraying their own allies to suit their own motives or protect their own hides. They travel to bring ugliness and strife to pleasant places or to escape those that would persecute them.

Cleric Training: Clerics of Erythnul get most of their training in large temples (where they’ll witness live sacrifice after live sacrifice) or in the army (where they’ll witness the horrors of war). A higher-level cleric looks over a number of novice clerics, trying to frighten them into rejecting the path they’ve chosen. Those who don’t flinch after repeated tests become Erythnul’s new clerics.

Quests: Anything that creates mass slaughter or mass hysteria pleases Erythnul, so his followers might finish off the dying on a battlefield, make sure a shaky cease-fire falls apart, or simply pillage the countryside, killing or maiming everyone they find.

Prayers: Erythul favors simple rhyming chants-and the gorier the subject matter, the better. “_First we slay and then we flay!’ From skin to bone, you beg and moan!”_

Temples: Erythnul raises massive altars quickly at battlefields. Anyplace where great bloodshed or a spectacular act of cruelty has occurred is considered a holy site and an excellent place for a temple dedicated to Erythnul. In the countryside, Erythnul’s followers build squat, unsightly fortresses in places where battles, ambushes or massacres have occurred. In urban areas, Erythnul’s temples are usually hidden in seedy sections of cities, preferably on sites where horrible crimes have happened. If the tides of war take them elsewhere, they may abandon their altars, leaving the area unhallowed, desecrated, and a prime lair for other evil creatures.

Rites: For obvious reasons, Erythnul’s rites are generally sacrificial. Captured soldiers from a previous battle are often sacrificed at dawn before combat starts in a “Bloody Howl” ceremony that inspires Ervthnul’s followers to greater slaughters.

Herald and Allies: A balor is Erythnul’s favorite choice for herald. Allies are howlers, glabrezu demons, and nalfeshnee demons.

Relics: Executioner’s hood, morningstar of the many

Gods of the Flanaess


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