Ehlonna of the Forests, Goddess of the Woodlands
Intermediate Power of the Wilderness of the Beastlands
Symbol: A rearing unicorn or a unicorn’s horn
Home Plane: Beastlands/Krigala (Grove of the Unicorns)
Alignment: Neutral good
Portfolio: Forests, woodlands, flora and fauna, fertility
Core Worshipers: Elves
Worshipers: Gnomes, half-elves, halflings, rangers, druids, hunters, farmers, woodcutters
Cleric Alignments: CG, LG, NG
Domains: Animal, Celerity* (CD), Good, Plant, Purification* (CD), Sun.
Favored Weapon: Jenevier (+ 5 mighty holy composite longbow) or (+ 5 dancing defending longsword)
Description: Ehlonna (eh-LOHN-nah) is a very old goddess. She combats those who would harm or despoil the forest of its resources and beauty. Shown as either a raven-haired human woman or a golden-haired elf maid (in which form she is known to many as Ehlenestra), she is served by Novelee, a planetar whose heart is so pure it makes unicorns weep. In her human guise she has either chestnut or black hair; as an elf her tresses are golden-pale or coppery gold. In either form, her eyes are startling blue or soft violet, and her skin is clear and fair. Her garb varies, ranging from the serviceable clothing of a forester or ranger to the delicate gown of an elven princess, but it is always pale green. She has a hostile rivalry with Obad-Hai, but is friendly with the elven gods and most good-aligned deities. Her symbol is the unicorn.
Ehlonna watches over all good people who live in the forest, love the woodlands, or make their livelihood there. She likewise protects forests and woodlands from destruction or overuse. Ehlonna exhorts her followers to live in harmony with their woodland homes, taking only what they need. The bounty of the forest, Ehlonna teaches, is a gift to be cherished and appreciated, not a treasure to be coveted or looted.
“The woodlands are a beautiful place full of life. The secrets of the forests should be learned and taught so that people can live in harmony with nature. Those who would harm or exploit the woodlands must be driven out or destroyed. The plants and animals of the forest are things that nature gives as gifts, not things to be stolen.”
Clergy and Temples
Ehlonna’s clerics usually choose serviceable attire of forest green and choose one species of plant as their special ward. The cleric need not fanatically protect individual plants from all harm, but must see to it that the species as a whole flourishes, and that common folk respect it for any beneficial properties it might have. Most clerics carry a supply of seeds with them as they travel, planting them where appropriate to insure the species’ survival.
Most of Ehlonna’s clergy are female, whether human, elven, or fey. They live in forests and keep on friendly terms with the local rangers, druids, elves, and fey. They keep guard against encroachments by evil folk, loggers, and others who would exploit and ruin any woodland.
They educate those who wish to live in harmony with the forest, just as the animals do. When confronting anyone who would despoil a forest, they tend to be gentle but firm in their first warning. If the invaders persist, Ehlonna’s clerics can be ruthless in driving them out. They travel to spread their teachings or to protect a forest in danger.
Cleric Training: Clerics of Ehlonna are often trained one-on-one by higher-level clerics, and the forest is the classroom. Many of Ehlonna’s clerics take it upon themselves to teach woodcraft, plant trees, or both. Even a low-level cleric can identify a tree by its leaf and a bird by its song.
Quests: Anything that threatens the health and growth of the forest is anathema to Ehlonna’s followers. They root out goblin warbands hiding in the woods, stop raging forest fires. and defeat evil blighters who twist the forest to their evil ends.
Prayers: A typical prayer to Ehlonna first references two positive aspects of the forest. For example, a sunset prayer might start with “Golden leaves/And tall trees/Shelter us this night.”
Temples: Almost every temple to Ehlonna is a camouflaged lodge deep in the forest. They’re good places to find healing and rangers who can track evil interlopers in the forest or guide visitors safely through the woods. Woodland temples to Ehlonna are often open-air affairs with only trees for a roof. Small shrines to her are occasionally found in forest villages.
Rites: Ehlonna’s ceremonies take place in the forest when possible. Most cover various aspects of fertility, and children figure prominently in many.
Herald and Allies: Ehlonna’s herald is a planetar angel riding a celestial charger unicorn. Allies are hound archons, leonal guardinals, and planetars.
Relics: Ehlonna’s seed-pouch, raptor’s arrow