The Masked Leaf, The Forest Gnome, Father of Fish and Fungus
Intermediate Power of the Twin Paradises of Bytopia
Symbol: Raccoon’s face
Home Plane: Bytopia/Dothion/the Golden Hills (Whisperleaf)
Alignment: Neutral good
Portfolio: Forests, Nature, Travel
Superior: Garl Glitterond
Allies: Brandobaris, Clangeddin Silverbeard, Cyrrollalee, Damh, Emmantiensien, Fionnghuala, Gwaeron Windstrom, Marthammor Duin, Mielikki, Nathair Sgiathach, Rillifane Rallathil, Shaundakul, Sheela Peryroyl, Shiallia, Silvanus, Skerrit, Tapann, Thard Harr, Verenestra, various Animal Lords, the gnome pantheon (except Urdlen)
Foes: Abbathor, Gaknulak, Kuraulyek, Kurtulmak, Laogzed, Malar, Urdlen, the goblinkin pantheon (orc, goblin, hobgoblin, bugbear, kobold, urd deities, among others)
Core Worshipers: Gnomes
Worshipers: Druids, Rangers, Tricksters
Cleric Alignments: CG, LG, NG
Domains: Animal, Celerity* (CD), Good, Plant, Travel, Trickery.
Favored Weapon: Whisperleaf (+3 Spear)
Baervan Wildwanderer (bay-ur-van wild-wan-der-er) is gentle, good natured, and mischievous, and his penchant for good natured mischief rivals Garl Glittergold himself. Though Baervan sometimes plays jokes on other creatures, it is hard not to like him. The Masked Leaf’s tricks are much more pointed than typical of the Forgotten Folk, and if Baervan wants to send someone a message, he does so in the form of a joke. Baervan is the patron of the forest gnomes, rare and secretive kin of rock gnomes.
While he lacks Garl’s finesse and dedication, Baervan is slightly better in the practice of his thieving skills. He dresses in clothes of wood-brown hues, and carries a spear (+3) made from an ancient oak tree on the Twin Paradises called Whisperleaf, If this spear is destroyed, Baervan may make another from the wood of Whisperleaf in a single day. Only he may safely approach this tree; it will attack all others (treat as a treant of maximum size and hit points). Whisperleaf regenerates all wood loss within an hour. In battle Baervan may touch his special spear to any ordinary tree, automatically animating it for 5-20 turns as a treant of12 hit dice. The tree/treant obeys all of Baervan’s orders and no one else’s for the duration of its animation. Baervan may do this as often as he likes, animating one tree per round.
Baervan has a travelling partner, a giant raccoon named Chiktikka Fast-paws, who is highly intelligent but prone to act before he thinks. Though Baervan sometimes plays jokes on other creatures, it is hard not to like him. He tends to keep to himself, except for Chiktikka’s company, and is said to sometimes roam the forests of the Prime Material Plane. He is distinguished by his nut-brown skin and pale gray hair (and his raccoon friend). Should he chance to meet a worshiper of his who has performed some great deed in his name, he will give the gnome a minor magical item. Such a worshiper will meet Baervan only once in his or her lifetime. Gnomish fighters, fighter/thieves, and thieves of a non-evil nature are often the followers of this god, and prefer living in the outdoors rather than in a city all the time.
Clergy and Temples
The church of Baervan is loosely organized and consists mostly of regional sects, each of which is fairly independent. Members of Baervan’s clergy are found mostly in outdoor gnome communities in the great forests of Faerun, particularly forest gnome villages. Individual clerics often wander far afield, typically accompanied by a raccoon (or dire raccoon) companion. All members of the Masked Leaf’s clergy are concerned with the protection of nature (and the gnomes who dwell in harmony with it), and they are actively involved in driving off evil creatures.
Clerics and druids of Baervan pray for their spells each day whenever the moon is highest in the sky. Baervan’s clergy gather monthly in sylvan glens under the light of the full moon to dance, hurl acorns at each other, and offer up magical trinkets or other treasures to the deity. If a follower has been unable to acquire a magical gift over the course of the last three ten-days, a knickknack of some value temporarily given magic by means of some cantrip or orison (often a light spell) is commonly offered. Many clerics and druids multiclass as rangers.
Baervan’s clerics wore wood-brown cloths and green caps. They worshiped Baervan in forest clearings while sacrificing treasure items to him monthly.
History/Relationships: Baervan tends to keep to himself, except for the company of Chiktikka Fastpaws, a sentient giant raccoon who is always getting him into trouble. He works closely with the nonevil gnome deities, particularly Segojan Earthcaller, for both gods are strongly concerned with the natural world. Traditionally, their portfolios are loosely divided between forest animals and plants on Baervan’s part, and burrowing animals on Segojan’s part. He is friendly with other good animal and nature deities, as well as mischievous or exuberant ones such as Brandobaris, Clangeddin Silverbeard, and Gwaeron. He has few foes aside from Urdlen, although the Beastlord has earned the gnome deity’s ire for his hunting of forest gnomes.
Dogma: The great forests of the outdoors await those Forgotten Folk daring enough to venture forth from their burrows. Wander the great woodlands in search of excitement and sylvan sites of incredible beauty. Defend and protect the creatures of the forest and the woodlands in which they reside. Be ever curious, and follow life wherever it may lead.