The site of an ancient slaughter, nothing lives or grows within its environs. Bad Deep is a dead zone, but why it is so is unknown. Some sages argue that the wickedness of the Oeridian tribes destroyed there, coupled with some unique magical resonance of the area have awakened some sinister property of the land itself. Others assert that the area attracts fiends as a lodestone attracts metal. Some especially paranoid sages even believe that Bad Deep has several properties in common with the famed Causeway of Fiends in the former Great Kingdom of Northern Aerdy. It is certain, however, that Bad Deep is slowly expanding.
Bad Deep’s location is relatively well known, and adventurers wishing to investigate the site can reach it without too many problems. Druids lurk in the immediate area attempting to stop or reverse Bad Deep’s insidious advance but thus far they have failed, although in some years they limit its expansion to but a few yards. These self-appointed guardians offer succour and aid to any who seek to explore Bad Deep but do not have the resources necessary to mount a full exploration of those cursed lands.
Surrounding Bad Deep for a distance of several hundred yards is a great ring of sickly, dying vegetation. Within this ring lies nothing but bare, dead earth. Even the ancient trees of the Gnarley succumb to Bad Deep’s malign influence rotting away to nothingness within a season of their fall.
Stories, rumors, and legends about Bad Deep are legion. If even one-tenth of these are true it is a place best avoided by all but the most powerful and brave adventurers. Fanciful tales tell of fiends stalking the area and of the ancient dead rising every night to continue their struggle beyond death. Other tales speak of even more fanciful creatures lurking under the dead earth of Bad Deep and of extensive warrens of tunnels crammed with the treasures (and remains) of the fallen. The same tales also speak of the powerful Oeridian battle magics lost here and, consequently, a small but steady trickle of adventurers arrive to investigate Bad Deep. Most do not return.
Here lies an area of some four square miles which is blasted and deadened. Only bare earth is found here, no trees, no small animals, no plant life.
Bad Deep is an ancient battle site, a place where two Oeridian tribes battled hundreds of years in the past and bled each other to death in a slaughter of terrible carnage. Some tales speak of the presence of fiends on the battlefield, explaining the suicidal savagery of each tribe as being due to fiendish mind control. Regardless, at the site of battle, every living thing is said to have perished and the trees sickened and died within a decade. Very slowly, this bare terrain spreads; maybe only by a few yards each year, but for a hundred yards around in all directions, plant life is blighted, rotted, and sickly.